The wargame, rules update, rules clarification, and units
The previous post talks about "When two units fight". However, my brain talks about Long being an exclusive and hard to attain range. So two new rules on that. SNIPING: When one unit attacks another, who cannot attack at that range, the target rolls 2d6 straight off, adding situational modifiers but nothing else. If the target rolls higher, they just survive, rather than killing. LONG AIM: A unit cannot attack at Long and move on the same turn. This is so shorter ranged units can close in for the kill. Range is power, not omnipotence. I might change this if there is a better balance option, but at the moment a long range unit can just keep moving back and shooting a closer range unit until it dies. Also here are some optional rules which i like but i don't think are major enough to canonize but are nice to have here. TERRAIN: Drop a handful of poker chips or playing cards or index cards or whatever onto what you battle on. it takes a Turn for a unit