A D6 Assassins

1. The Boys: A shitload of goblins. They sneakily stake out their targets by following them in groups of 15-20 yelling and jeering. This doesn't actually matter. You can't fight them in the street, that's illegal, and you can't fight them when they strike, there are too many. They wait until you sleep. You have to do it some day, and they aren't picky when. About 50 of them show up, and they break in to wherever the target is sleeping. they are not the sneaky, shadowy kind of assassin, they bust in through every entrance at once, singing a loud, old war-song. they surround their target and simply butcher them through number. The goblins have 50 hit-points, with each point of damage killing a goblin. when it reaches half health, it makes a morale check, and automatically runs at 10. if all of them get killed, you will never be troubled by the boys again.

2. Hardbrush Applework: Tricornered hat, puffed sleeves, gold trim, and a rapier. Speaks flowingly and embelishingly, but prone to fits of insults like a coal miner to coughing. Will stake out targets by asking them, frankly, if they would like to be stabbed now or at an appointed time. Will immediately fight if the answer is "now" (although no one yet has said that, and they do not expect them to). Otherwise arranges a time and place with the target for a fair duel, leaving after asking the target to pick a weapon. Will arrive at the appointed place and time hiding or disguised, will attempt to split jugular vein with knife.

3. Onevev: Proper, suited, and clipped. Speaks with perfect formality and conciseness. Stakes out targets in ordinary fashion, hiding in the shadows and sending spies. He will confront his targets by arriving at their house, asking to be hired on as a butler, and will begin taking every measure to poison them. First offering a handshake with a envenomed cuff-link, then offering a glass of cyanide wine, then offering to draw a bath with acid. Tends to slightly jangle when he walks, due to the sheer number of alembics and beakers hidden about his body. However, he will still act as a competent and helpful butler as long as his target is alive. This allows careful players to turn him into a hireling.

4. Chemical Sally: Smells of sulfur, wears a long, thick apron stained with volatile chemicals. Carries around a big box with a tube labeled "AIR". Speaks sporadically and wanderingly, like an 8-year-old talking about something they're really excited about. Stakes out victims by sending mechanical birds to search the area. Attacks by using the "AIR" box and an elaborate mechanism to pump air out of wherever the target is. This never works, and is always followed by filling the box with caustic gas, and pumping that in. This usually works. If the target is outside, she will lob various bombs and chemicals at them. Carries a big bread knife around for security purposes.

5. The mad hatter: Wears a tall hat and a black suit, almost always laughing. Speaks with a high, clear voice, breaking into laughter at various "jokes" that really aren't funny to anybody else (All that will be left are the eyes! HAHAHAHAHA). Stakes out targets by stealing whatever headgear they have and replacing them with business cards for their haberdashery. Uses "Hat-fitting" as an excuse to check targets for weaknesses. Attacks using radioactive material lined in hats. If their target doesn't want a hat, the mad hatter will go into catatonic shock for 1d6 minutes, flying into a bloodthirsty rage afterwards. Don't fuck with hatters.

6. The Worst Assassin: Very, very drunk, speaks in slurred tones about meaningless trifles (my, you sure have a dust speck on your shirt. Did I ever... did I ever tell you about the time I saw a dust speck? yeah it was a *vomits*). Wears dirty, beer-stained clothes. Stakes out targets by walking up to them and self-proclaiming as an assassin, asking about any weaknesses they might have. Attacks 20 or 30 seconds later, halfway through the conversation, with complete sobriety and precision. Prefers to use daggers, but as the only real, competent assassin on this list (with the possible exception of Applework), uses the best weapon available.

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