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Showing posts from June, 2021

My own personal Lovecraft system.

I'm mostly just posting this for a pbp game but you can read it casually too. Scholar (you know a lot about just one thing, but it can help sometimes!) Nice clothes, equipment for your field, academic book, strange trinket. -You are skilled in an academic field (mathematics, chemistry, etc) and know an absurd amount about it. Assume all related knowledge is known automatically. -You gain +1 die in regards to your academic field.  -You cannot lose sanity from talking or reading about sanity-damaging subjects, only by witnessing them. This allows you to teach someone else without hurting them as well.  Investigator (the default cosmic horror adventurer) Street clothes, journal, pen, hand weapon, vice of choice (alcohol, cigarettes, etc).  -Heal 1d4 Sanity when you indulge in the vice you choose when you make your character (smoking, drinking, gambling, etc). -You gain +1 die where perception is involved. -You can gather clues others would miss, allowing you to ask 1 extra question

Reversed monsters.

it's also the reverse of a blog post in that it's bad and not good Skeletons  Skin husks: Skin husks are big floating skins of people, monsters, and animals. They move like those leaves you see drifting on the wind, in that they drift on the wind. They are shockingly light, much lighter than skins actually are. They attempt to wrap around your body, and slowly move themselves over your skin. If you don't fit, it will stretch/crush you until it fits snugly around. Ghoul  Incubator. Looks only somewhat humanoid, with a huge barrel chest about twice the size of a normal torso, tiny vestigial arms, and hundreds of tiny legs. It has no head, instead it's neck ending in a large flared hole big enough to push a melon through. It's full of a thick yellowish liquid that sloshes when it walks, and it is not particularly hostile. If you throw in anything human, such as a hair or fingertip, it creates a whole, new person out of it over the course of the next 1d6 minutes, and vo

I have no mouth, and I must blog.

 in absence of anything particularly interesting to do, here are some little bits of content that have been running through my head, screaming. Fungus Hounds are what happens when a bunch of mushrooms decide to stop sitting around like jags and actually do something. they form up into an odd, three legged sphere with jaws that most closely resembles a wolf covered in brown toadstools. It moves slowly, relying only on it's full-body sense of taste to navigate. when it finds someone, if bites them, vomits spores into the wound, and runs away. A few days later, the bitten will notice a small mushroom growing on their hand, or face, or leg, or something else. For 1 week (or 2d6 days, either works) the mushrooms will spread, reaching the spine on the last day. At this point, the victim is compelled to climb to a high spot vomit yet more spores into the air, then curl up and die. At this stage, only immediate and intense medical attention can save the victim. If every mushroom is removed