I have no mouth, and I must blog.
in absence of anything particularly interesting to do, here are some little bits of content that have been running through my head, screaming.
Fungus Hounds are what happens when a bunch of mushrooms decide to stop sitting around like jags and actually do something. they form up into an odd, three legged sphere with jaws that most closely resembles a wolf covered in brown toadstools. It moves slowly, relying only on it's full-body sense of taste to navigate. when it finds someone, if bites them, vomits spores into the wound, and runs away. A few days later, the bitten will notice a small mushroom growing on their hand, or face, or leg, or something else. For 1 week (or 2d6 days, either works) the mushrooms will spread, reaching the spine on the last day. At this point, the victim is compelled to climb to a high spot vomit yet more spores into the air, then curl up and die. At this stage, only immediate and intense medical attention can save the victim. If every mushroom is removed at the root before they reach the spine, the infection stops.
HD: 2 or as wolf, AC: leather.
Contessa is a very, very old sword. She estimates she is about 5000 years old, but when she was forged, they used a different calendar. She can talk, but she is not magical. She is very, very happy to explain in long, rambling detail how anything that grows old enough can start giving advice and telling long anecdotes, and that it is pure anthropocentrism to think only old humans can do so. She does not mind being wielded in combat, and will frequently give little bits of advice mid-attack. However, her main area of knowledge is in creature lore. She has been in use for 5000 years (give or take) and knows just about every obscure monster out there, and might be able to give you some helpful tidbits.
Disposition: Geezer.
Grotesqueify is a spell of necromantic origin. Only one known person, archnecromancer Elizabeth Malefactum, is able to cast it. All others must cast if from a scroll, which takes the form of boneless ball of flesh about the size of a fist wrapped in sewn together skin. When cast on an individual, their skin and meat, but nothing else, will begin to grow at a rate of doubling every minute, causing the to grow at first immensely strong, then very large, and then to an enormous inhuman blob. If the afflicted creature is killed, or dies as a result of the spell, their growth slows to doubling every year. Only if their liver is removed and destroyed will the growth process halt.
These are all taken from my idea slush pile, let me know what you think of them and if you use them in one of your games.
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