The wargame, rules update, rules clarification, and units

     The previous post talks about "When two units fight". However, my brain talks about Long being an exclusive and hard to attain range. So two new rules on that.

    SNIPING: When one unit attacks another, who cannot attack at that range, the target rolls 2d6 straight off, adding situational modifiers but nothing else. If the target rolls higher, they just survive, rather than killing.

    LONG AIM: A unit cannot attack at Long and move on the same turn. This is so shorter ranged units can close in for the kill. Range is power, not omnipotence. I might change this if there is a better balance option, but at the moment a long range unit can just keep moving back and shooting a closer range unit until it dies.

    Also here are some optional rules which i like but i don't think are major enough to canonize but are nice to have here.

    TERRAIN: Drop a handful of poker chips or playing cards or index cards or whatever onto what you battle on. it takes a Turn for a unit to go from the ground within one die of the cover to on top of it, whatever it's movement is. A unit on terrain gets +1 on those off it. You can't attack through terrain.

    CHARGE: When a unit within two dice of another wants to attack in close, move the units to touch each other. 

    Finally, here are some loose unit models I'm going to be using as I turn this gross mess of a failure into a good game worth playing.

INFANTRY

rifle units, space marines, and pike units.

CLOSE: +1

SHORT: +3

LONG: +0

DEFENSE: 1

CAVALRY

people with cars, horses, and speeder bikes.

CLOSE: +3

SHORT: +1

LONG: X

DEFENSE: 1

MOVE: Four dice

RANGER

snipers, long range fighter droids, and archers

CLOSE: +0

SHORT: +1

LONG: +2

DEFENSE: 0

ARMORED

tanks, giant battle mechs, siege weapons

CLOSE: +0

SHORT: +3

LONG: X

DEFENSE: 3

MOVEMENT: one die

    I'm not gonna make any crazy claims about "balance" or "rudimentary tactics", but i think I've got the formula of: Infantry > Cavalry > Ranger > Armored > Infantry. Like four throw rock paper scissors, with movement strategy. Tell me in the comments if I'm terrible at understanding rudimentary wargaming, I'm new to this.

part one

Comments

Popular posts from this blog

The Diastasi Mati

Ghost Detective, a class that may or may not be for Buckets of Blood

3 Humanoids