d20 valuable treasures
I've seen a lot of talk of Arnold K's big fucking treasure system, and decided "hey! why not make 20 of these for people to use! this will be a good idea and definitely not cost me an afternoon!". What a foolish creature i was. Almost all of these are actually useful, but arent as useful as 1000 silver and a level up.
1. A 100 year old bottle of wine from a long forgotten vineyard. Potent enough to flay the hair off a goat, drinking it will give you as many drunkenness points as you want as long as its more than 2 (each drunkenness point expands your critical fail range by one).
2. A fiddle made of pure platinum. In order to get it, you have to beat its previous owner in a fiddling contest. This is effortless for anyone, even untrained in the fiddle, because platinum cant hold a note or echo worth shit (and whoever has it most likely was also bad at fiddling).
3. An eye in a jar of pickling juice. It's actually the last remaining part of the queen's dead son, and only she will pay you for it.
4. A misprinted royal coin, that says "all horror to the king" instead of "all honor to the king". It is unknown how such a typo was made by a stamping machine, but anyone who dislikes the king will pay a fortune to use it as a symbol.
5. A small glass cube containing the breath of a dragon. Deals 6d6 damage in a massive radius when shattered, but can be sold to a military organization or a very paranoid adventurer indeed.
6. A purple lotus leaf, which looks entirely unremarkable but can be used as a catalyst to make an extremely deadly poison. Completely safe to touch, sniff, or even eat, as it is only the catalyst.
7. A rock. it is enchanted such that everyone save the owner believes it is pure diamond. it takes 1d6 minutes for a new owner to realize it is just a rock.
8. The last garnet chickadee. Its in a small iron cage, and sings exactly like you would expect a lump of garnet trying to imitate a chickadee would sound.
9. The tools of the great jeweler Ardin Lacrane. In the hands of a talented metalworker, these could make the greatest rings and bracelets in the world. In the hands of a museum, these could make a lot of money. Can be sold off to either.
10. A 500 pound stone statue of a manticore. Worth a lot, to a lot, but have fun lifting it, and have more fun getting it out the door.
11. A golden stag. Kill it and it becomes a regular, dead stag.
12. A time looped crystal. Every 137 minutes it shatters, then going back to the beginning of the loop. Give it more stages if you want, but its definitely valuable to wizards who want to study time.
13. A perpetual motion machine.
14. 1000 small, valuable gems. If any two touch, they both vanish. Each is worth 2 silver, so once half are gone it loses its treasure status (this idea is stolen, but i don't know from who).
15. An ancient piece of music, long lost. It isn't written down, its being played in the dungeon. A player who can remember it can give it to a musician as a treasure. Once one person knows it, it isn't long lost, and cant be sold again.
16. A lump of stygium. A very valuable metal, but it explodes if it touches sunlight. Assassins love it, it shows how nightly and cool they are that they've kept it as long as they have.
17. A silver arm that functions as smooth and as well as one of flesh and blood. This one might actually be more valuable than a level up if one of your players lost an arm.
18. An item of such tremendous religious taboo you actually refuse to describe it to your players, saying the church would surely have them killed if the admitted to knowing what it is. Can be sold to the church for them to smash, melt, bury, and build a new torture chamber over.
19. A tin of polish that makes any metal shiny and beautiful. Equally valuable to a noble or a forger.
20. A document listing the sins and scandals of a rich noble. It can be sold to any rich noble who likes them (to destroy) but a rich noble who dislikes them will simply look over the list and release everything to the public. This is a great way to get players engaged in the politics of the city if you really care.
So that's 20 valuable things. This article was barely edited, and not play-tested at all, so if you wanna tell me how some of these go over that's great.
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