GLoG microclasses i made look at them loOK at tHEM.

 Class: the goblin pope

Start with: pope hat, staff, goblin bible A: you are the goblin pope, with all that implies. goblins will treat you with utmost respect and helpfulness, and you are good with religious stuff. your flock is 1d6 goblins. B: your flock has begun to help you more. rather than simply singing your praises, they now follow you on adventures as long as it doesnt pose a threat to them. your flock is 2d6 goblins, +1MD to use on cleric spells. C: your flock is now devoutly loyal. they will follow you into the dungeon and help as long as the goblins as a whole do not suffer more danger than any single party member. your flock is 3d6 goblins. D: your goblins have become fanatic and crazed with devotion. they will do anything you ask as long as you want it done, no matter if it kills them. they have lost all sense of self preservation, your flock is 4d6 goblins, +1MD


class: girl from the official Soy Yo music video start with: hair beads, recorder A: if someone verbally degrades you or implies you are less than them, they are stunned for 1d6 rounds B: you are extremely adept at the use of both bicycles and recorders, being able to use them perfectly for all intents and purposes C: if someone claims to be better than you at something, you are better than them at it D: drinking water restores 1 HP and removes one negative condition from you
heres my class

Class: traveling mailsman Start with: guide to the 25 letters of the alphabet, discord account, sling A: you cannot utter the forbidden letter, the eleventh of the alphabet. if someone does while you hear, they save or are inflicted with 1d6 damage. you have burned the forbidden sound from your tongue. if someone hears you say i, their memory is wrong. B: you love slings. you goddamn love em. if you can imagine something good about slings on the spot, it does that but only once. C: you have a deep appreciation of both slings and not saying that damned letter. you replenish 1d6 more HP if you used either of the first two templates in the last hour before resting. D: you can now combine the sling and the forbidden value, gaining a free sling shot on anyone who utters the forbidden value


Class: psychic organs Start with: razor blade under tongue, headband A: you are a head attached to all of the human organs aside from skin, skeleton, and non-vital bodily muscles, with all that implies. you posses sufficient psychic powers to lift twice your own weight, so that lifting anything heavier than you drops yourself to the ground B: you can now read the surface level thoughts of any creature making eye contact with you, including their most prominent emotion. C: you can now harvest organs from other to replace your own, gaining all effects therin. doing so invokes a CON check or the organ will fail for a minute before it begins working. D: if you link up your organs with those of another creature, you can pilot their body as easily as they could


class: weed goblin
start stuff: weed. lots.
A: you are a goblin, with all that implies. you are also always high, with the only non-obvious implication being that you cannot have your mind or thoughts read
B: when you share weed with someone, they automatically agree with you on any inoffensive thing you suggest, with offensive or drastic things still requiring a charisma roll.
C: you are extremely, supernaturally chill. you cannot be angered, saddened, frightened, driven insane, stressed, or made sad. you are always pretty content with the situation as it is.
D: you can now make (not farm, make) your own weed, taking 1 dungeon turn to make one use or one downtime to make 2d6+INT. it sells for 3s a dose


Class: gretchling herder start with: whip, staff, gretchlings. A: GRETCHLINGS: you manage a small retinue of gretchlings, with all that implies. if you ever need to know how many you have, you have 1d6+CHA bonuse+Level-missing gretchlings (like dead ones). only missing gretchlings can make you have less than one. you replenish one lost gretch per day. B: minion shield. if in danger, you may make strength test at +4, and if that danger could be stopped by holding a gretchling between you and it, you survive. C: loyalty and courage. if you do something very nice for a gretchling, such as give it meat or stop hitting it, it will overcome its crippling fear for you one time. D: Named gretchling. pick a gretchling, and give it a name. it now has 1d6HP and one rolled stat (all gretchling stats are default three). if your named gretchling is killed, you can name another one


Class: a bee with a briefcase and a top hat
starts with: briefcase, tophat.
A: you are a bee, with all that entails. reduce your strength and HP to 1, and make your base armor class 20.
B: you have learned to use your small size to much greater advantage than previously. you can now fit through any hole or into any space no matter the size.
C: either your briefcase or your tophat becomes suprenaturally imbued. if you pick your tophat, it allows you to disguise yourself perfectly. if you choose the briefcase, it becomes a briefcase of holding.
D: you are now so fast and strong on your wings that you can carry up to 10 pounds with you, and so skilled you can fit it with you anywhere you go


DoNt FOrgEt to LiKE ComMEnT anD suBScribe!

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