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Showing posts from October, 2020

Roles in the goblin world

BASIC GOBLIN ROLES (D8)     These don't need a reason. they can be anywhere, anytime, and still be doing their job. Use these on random encounter tables, in filler rooms, or as just about anything that needs generic baddies. 1. Chest-stabber: Front line gobbos with spears or swords. Do not like it when they spy other people with lungs intact. 2. Face-shooter: Goblin archers, and likely the most common kind of goblin. Like to shoot arrows with bad stuff on the end, like fire, rats, or glue. 3. Ratter: Colloquial term for a professional narc, literal term for the poor sap who feeds and trains the giant feral rats. Make sure this one has a rat on a spear, rats on arrows, or is just throwing rats. Rats are the greatest weapon. Mightier than the sword. 4. Shammi: The one with the big wooden stick who heals badly hurt goblins. Says they can talk to great goblin god, but clearly just knows rudimentary medicine. 5. Bomber: Goblin with a gunpowder barrel and a torch, generally very, very h

Stickguy, a eulogy and ressurection.

    you have never heard of Stickguy .     well, you might have, but probably not in the context i mean. yes, everyone's seen a circle-stick-carrot-V contraption of a person, but i mean the 2004 beer & pretzels game by 1KM1KT . due to my lack of being in the loop, i have no idea how many people have seen 1KM1KT , but they are irrelevant anyways.     you see, stickguy is one of the best, one of the worst, and one of the most interesting rpgs out there. due to the simple rule-set (and lack of good lawyers), i can write the whole rpg  down below so you know the deal.     roll 1d4 for your stickguys POWER (a stat used on every roll) and write it down. 5-POWER equals your KARMA (you can spend one poin t of karma to do or stop any action). then write two beneficial traits (like strong or pretty) and two detrimental traits (like slow or unmotivated). when a stickguy tries to do stuff, roll 1d4 , add POWER, and add a +1 for each beneficial trait that is releva

D20 weird osr-ish magic items

Hopefully the items below make good OSR tools/magic items. None of them have super obvious uses (except that flame needle), but all of them can be used in madcap schemes. Enjoy! 1. A Wand that shout insults when used 2. An Abacus that kills anybody who does an equation on it whos answer is 44. 3. A ring that stops the wearer from lying, and stops them from being lied to. 4. A small figurine of a cow that always looks at the nearest milk. 5. A knife that shoots hilt first back to the users hand when called. 6. A machine that can teleport you back to the place it was built when a remote button is pressed. 7. A bottled day (interperet this as you will). 8. A collar that can be put on any beast to give it the intelligence and personality of a yorkshire terrier. 9. A gem that can answer any question whos answer is a binary number from 1-99 (may want to limit usage). 10. A mirror whos reflection shows things as they are. 11. A book that once you start reading, you cant put down until the las

d20 fake magic items

 All of these items are completely mundane, but written like magic items (or they are enchanted, just redundently so) 1. Sandwich of satiation: eating this magical sandwich gives you one meal of food! 2. Sword of harm: when struck against a creature, the creature is hurt! 3. Orb of slope detection: place it on a surface, and if it rolls, its a slope. 4. Pole of touching: self explanatory  5. Torch of light: illuminates up to 30 feet! 6. Bargainers coin: the illusion on this coin allows you to swap it for valuables 7. Mask of disguise: wear this full-face mask and people wont recognize your face 8. Book of knowledge: reading this book cover to cover will imbue you with new information! 9. Weight of power: each time you lift this weight, you will become stronger! 10. Pants of genital invisibility: as long as you wear these pants, nobody can see your genitals 11. Beer of feeblemind: if someone drinks to much of this beer, they get dumber! 12. Ring of marrige: put this ring on someone and

Corruption, the sword

WARNING: do not read this. it is bad. it is the first RPG thing I wrote. At the bottom of an ancient tomb, or some great temple or other, there lies a sword sung of in myth and song. It is not a remarkable sword, no mark or glyph crosses it, no precious jewels adorn its hilt. No, it is sung of not for presence in the hand of a king, not for its use on the field of battle. It was never graced by god, nor by any known wizard of any court. It is known for power, child, and that is all you need. Welcome to this first post in my OSR blog "Traveling Mailsman", today we will be discussing why giving your players an insta-kill sword is a great idea. Mechanically speaking, a corruption sword is an ordinary sword that kills anybody who takes even a single point of damage from it. Maybe give a round or so before death for a single last deed. Or not. Because of this, you dont need any special aesthetic for it. I personally have it rapidly turn its target to crystal, and have them vanish