My own personal Lovecraft system.
I'm mostly just posting this for a pbp game but you can read it casually too. Scholar (you know a lot about just one thing, but it can help sometimes!) Nice clothes, equipment for your field, academic book, strange trinket. -You are skilled in an academic field (mathematics, chemistry, etc) and know an absurd amount about it. Assume all related knowledge is known automatically. -You gain +1 die in regards to your academic field. -You cannot lose sanity from talking or reading about sanity-damaging subjects, only by witnessing them. This allows you to teach someone else without hurting them as well. Investigator (the default cosmic horror adventurer) Street clothes, journal, pen, hand weapon, vice of choice (alcohol, cigarettes, etc). -Heal 1d4 Sanity when you indulge in the vice you choose when you make your character (smoking, drinking, gambling, etc). -You gain +1 die where perception is involved. -You can gather clues others would miss, allowing you to ask 1 extra...